tag:blogger.com,1999:blog-21835806.post113926719005995117..comments2023-12-30T03:43:39.396-08:00Comments on Low Fierce: Why the DS is good for the industry aka why the PS2 controller is scaryDerek Danielshttp://www.blogger.com/profile/00207977813227663547noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-21835806.post-1139868871574776222006-02-13T14:14:00.000-08:002006-02-13T14:14:00.000-08:00A lot of people who hate on the Revolution control...A lot of people who hate on the Revolution controller also overlook the bigger picture Nintendo has put forward. By using the "remote control" design as a wireless core that can be inserted into essentially any type of alternative controller e.g. gamepad, arcade stick, etc, you suddenly have big potential for 3rd party wireless controllers. I'm hoping that this will lead to a wider range of controller options (something the Gamecube lacked), ideally at more affordable prices than what we're used to (especially for things like arcade sticks and light guns).Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-21835806.post-1139806263930632732006-02-12T20:51:00.000-08:002006-02-12T20:51:00.000-08:00The revolution controller resembles a tv remote co...The revolution controller resembles a tv remote control and I think that is totally on purpose. People are familiar with the tv remote by now and I have a feeling they will gravitate to at least try the revolution controller instead of some scary <A HREF="http://members.optusnet.com.au/felixcheung/17-05%20PS3%20Controller.jpg" REL="nofollow">boomerang</A>. <BR/><BR/>I think the DS has also grown beyond just being a gimmick with something like 10 million units sold.Derek Danielshttps://www.blogger.com/profile/00207977813227663547noreply@blogger.comtag:blogger.com,1999:blog-21835806.post-1139515726516002272006-02-09T12:08:00.000-08:002006-02-09T12:08:00.000-08:00I agree with almost everything you've said and i d...I agree with almost everything you've said and i definately think controller issues are a huge barrier to entry for video games. Some genres more than others. Racing games suck without a wheel because that's another layer of arbitrary memorization you have to get through to get to the cool stuff.<BR/><BR/>In my case, i pretty much only play fighting games (and Onimusha games when <A HREF="http://www.capcom.com/oni3_intro.html" REL="nofollow">Jean Reno</A> or <A HREF="http://ww2.capcom.com/onimusha/" REL="nofollow">Guile</A> are playable). So i'm having a little bit of difficulty imagining how the Nintendo DS will help my video game genre of choice.<BR/><BR/>How would one even go about designing a fighting game with a stylus? Would it be anything of an improvement over the current industry-wide fighting game control standards?<BR/><BR/>- Maj<BR/>http://sonichurricane.comMajhttps://www.blogger.com/profile/15274680092500820695noreply@blogger.com