tag:blogger.com,1999:blog-21835806.post5545574477159297054..comments2023-12-30T03:43:39.396-08:00Comments on Low Fierce: Sega slaps one of their developersDerek Danielshttp://www.blogger.com/profile/00207977813227663547noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-21835806.post-43325364192001482992008-08-21T11:14:00.000-07:002008-08-21T11:14:00.000-07:00Beast Rider is a ONE PLAYER game? And it's made by...Beast Rider is a ONE PLAYER game? And it's made by SECRET LEVEL?<BR/><BR/>I'm sorry, I think I just threw up a little in my mouth, there.<BR/><BR/>I bet the game will also have, what video game journalists call these days, "heavy sepia tones," which means, "It's full of brown poop everywhere."<BR/><BR/>:(Lhttps://www.blogger.com/profile/11625198934392064352noreply@blogger.comtag:blogger.com,1999:blog-21835806.post-53903898259029028312008-08-21T01:36:00.000-07:002008-08-21T01:36:00.000-07:00Golden Axe (arcade), Golden Axe: Revenge of Death ...Golden Axe (arcade), Golden Axe: Revenge of Death Adder (arcade), Golden Axe: The Duel (Saturn), Golden Axe 1,2, and 3 (genesis)= 2 player co-op/vs action!!!!!!<BR/><BR/>Golden Axe Beast Rider= 1 player<BR/><BR/>I'm depressed now........Bruno Velazquezhttps://www.blogger.com/profile/04176863977008497751noreply@blogger.comtag:blogger.com,1999:blog-21835806.post-61133691272906945082008-08-19T13:22:00.000-07:002008-08-19T13:22:00.000-07:00I think it's a pretty fair view of Secret Level. T...I think it's a pretty fair view of Secret Level. Their tech is really good, but the challenges of running a large company like Sega means that creativity and technology potentially needs to be mixed from different studios, rather than the typical model of handing everything over to a single group and hoping for the best.<BR/><BR/>Interestingly, a lot of the SL talent is ex-Lucas. Some of them from the failed RTX Red Rock game.<BR/><BR/>As for some of the old Lucas stuff that SJ oversaw...Gladius was pretty good. Has a meta score of 78, and scored plenty of reviews in the 80s and 90s. Problem was that new IP at the time tended to not sell well.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-21835806.post-47476148080162521262008-08-16T01:01:00.000-07:002008-08-16T01:01:00.000-07:00overreact much? "abuse?" give me a fucking break. ...overreact much? "abuse?" give me a fucking break. he could have said a lot more worse (yet probably valid) stuff than that. he could have been ACTUALLY unprofessional and ACTUALLY abusive and called people/titles out by name, but he didn't. but hey, guess what, Secret Level isn't making good/promising games right now. maybe they will! maybe it doesn't fucking matter because some people just like having a job!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-21835806.post-42885315570248720882008-08-13T16:15:00.000-07:002008-08-13T16:15:00.000-07:00Here's an even crazier factoid... simon jeffri...Here's an even crazier factoid... simon jeffries wouldn't know a AAA title if it walked up and slapped him with a wii controller. A quick wiki will reveal this WORLD CLASS resume: <BR/>However, he failed to achieve his goal of turning around a creative slump at the company. According to Jeffery LucasArts had too heavily relied on its Star Wars license, but successful new IP failed to materialize. Games such as Gladius and RTX Red Rock did not achieve critical acclaim or great sales; follow-ups to classic LucasArts adventure games, Full Throttle: Hell on Wheels and Sam & Max Freelance Police were cancelled, to much dismay of the fans. (An online petition to save Freelance Police got over 31000 signatures.)<BR/><BR/>[yep why rely on the most widely known license in history??? why bring back fan favorites (sounds familiar)... ]Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-21835806.post-33866679906763920612008-08-13T16:03:00.000-07:002008-08-13T16:03:00.000-07:00As someone familiar with the situations over at SL...As someone familiar with the situations over at SL, I would say you basically hit the nail on the head, not only in terms of the unsaid stories behind why things turn out the way they do, but also the general sentiment towards the article at this time. Bravo.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-21835806.post-70356239151702606782008-08-13T14:53:00.000-07:002008-08-13T14:53:00.000-07:00Nice! Way to not pull punches and call it like you...Nice! Way to not pull punches and call it like you see it!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-21835806.post-34375004306547833412008-08-13T05:21:00.000-07:002008-08-13T05:21:00.000-07:00Wow, I totally missed that part when I read the in...Wow, I totally missed that part when I read the interview. :-oAnonymousnoreply@blogger.com