Monday, June 18, 2007
It's pronounced "COE-ven", man. What else could it be pronounced?
First let me say thanks to everyone who posted and or sent me an email. Really does mean a lot, I swear. Even if I suck and never respond or write anyone back haha.
So life has definitely taken an interesting turn since I quit Sony. For one reason or another, I don't feel 100% comfortable in saying where I am or what I'm doing, but lets just say I'm now working for a Publisher and I help out where I can on projects. It's fun because I'm seeing new things all the time.
Right now it's a really exciting change of pace - instead of being so completely focused on one thing - I can sort of take a step back and look at multiple projects. God of War 1 was 3 years in development, part 2 was 2 years in development. Doing the same thing for that long can kind of get to you - or I should say it got to me, haha. I'm sure what ever that team is working on next, it will be amazing though.
So a funny thing happened during my first trip to a developer, not only did they discuss God of War but they also loaded up a video to show me something and it happened to be Mortal Kombat: Shaolin Monks, a game that I had worked on briefly and I do mean briefly. It was really the love child of John Edwards and Adam Puhl though so that part made me feel good. It's rather funny - when we were all at Paradox we had no idea if we were any good at making games or not. Since those days I think we have proven ourselves and may even be a little bit unique in the industry as a whole.
Going to leave you with this little gem: